However, Harmony does have a very intelligent system for directly dropping re-useable animation keyframes from the Library onto the timeline. The marker system in ASP is certainly more direct to use and edit, and Harmony has no way to stretch and compress a selected range of keyframes like you can in ASP and After Effects. (To be clear, Harmony does have IK for its basic bones system (which is separate from its deformer system) but the IK is somewhat primitive and it doesn't support goals or dynamics like ASP.)įor editing keyframes/exposures on the timeline, I think ASP is a bit more intuitive to work with. But then again, none of Harmony's deformers can use IK like ASP, which makes Harmony a bit slower to animate cut-out characters in. At my workplace, we use the Curve deformer for just about 's that good. That said, Harmony has this really cool Curve deformer for which ASP doesn't really have an equivalent. It'll get there eventually though.īut if it's cut-out style animation you want, Anime Studio Pro wins hands down for its rigging system, advanced IK with goals, and Smart Bones. ASP recently implemented its own FBF system but I think it still has a way to go to catch up. If your thing is mainly traditional FBF drawing, Harmony is still the stronger candidate. (The ever useful Magnet for example.)Īnyway, to answer the OP's question, "Why would anyone choose Animate Pro?", IMO, the choice between the two really comes down to the type of production you're involved in. But a few weeks ago, ASP stepped up its own drawing and FBF tools in version 11, and there are still certain path editing tools in ASP for which Harmony has no equivalent. I started using the FBF tools at my workplace a few months ago and so far I'm really liking them. Harmony's FBF tools and workflow has been the industry standard for many years. Sure, in Harmony you can set up a bunch of Write nodes at various points in the network to get equivalent output results, but that can become a lot more work to do on a scene by scene basis. But I prefer ASP's Photoshop-style Layer Comp system for outputting passes for compositing. Harmony has a powerful nodal network system which we use at my 'day job' for setting up fairly complex masking techniques that would be difficult to replicate in Anime Studio Pro's layers based system. However, now that I have much more experience with both programs, I think that distinction is getting a fuzzier. I guess that was basically what I said last year and the statement is still true. Harmony's strength is mainly its drawing tools, and Anime Studio Pro strength is definitely its character rigging tools. What I've learned is that there's a lot to like about both programs but I also found the two are quite different from each other, with unique strengths and weaknesses. I've been using Anime Studio Pro for both personal and freelance work for a couple of years now in my private studio and, in the year since my last post to this thread, I've been using Harmony at my 'day job'. JaMike wrote:Soon you won't even be able to choose Animate Pro, because it is being discontinued.ĭo you mean because the product's name was changed to 'Harmony Advanced' about a month ago? Not sure why that's a reason to resurrect this year-old thread but ok.Īnyway, since it has been brought up, I'll update my position on the topic, which probably hasn't changed much since last year but I have a few things to add. No one here is saying that AS is the only software you need, only that AS goes a very long way with only a single piece of software, including some FBF support (plus custom scripting, which makes up the difference). Here's another example of work done with AS (at least this one probably had an animation team comparable to the FBF examples you've posted (you know, comparing apples to apples):Īnd yes, it is trivial that most professional animators do post-production compositing and effects in software like AE, or utilize 3D in 2D animations, which AS is designed to incorporate. If so, take all this as advice for the future. That is typical of trolls, but perhaps you are a teenager or new to online forums. I gave you two examples of non cutout style animation (anime and Disney styles without any indication of the specific software used to produce them), and instead of you having the grace to simply admit to unfairly pigeonholing AS, you seem to get more argumentative. As for seeming like a shill, do you also go on the TB or Flipbook forums and tout TVPaint? If you have, you would likely come across as a shill there as well. You specifically pigeonholed AS, and I simply called you on it. JetT wrote:It is for cutout animation only and it does that very well.
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